Hold the Line Build

You shall not pass!

Description needed
CE-74 Breaker

This armor gives you 6 total Gas Grenades. Since Gas is how we keep our turrets safe, we want more of them.

Armor
Democratic Detonation
An electrical weapon that chains lightning between enemies.
ARC-12 Blitzer

This weapon will kill everything below a Charger with ease. Its knockback is great for keeping enemies off of your turrets.

Primary
Cutting Edge
A single-shot grenade launcher for explosive damage.
GP-31 Grenade Pistol

The Grenade Pistol is our Bug Hole closer.

Secondary
Democratic Detonation
Releases toxic gas that damages enemies in the area.
G-4 Gas

This is your biggest defense for your turrets, and when moving from place to place. Throw these on breaches while your turrets put in work.

Throwable
Chemical Agents
A powerful anti-tank rifle that requires teamwork to reload.
GR-8 Recoilless Rifle

The king of Anti Tank. This one shots all heavies in the game. Use this to take down heavies while your turrets mop up.

Stratagem
A sentry armed with an autocannon.
Autocannon Sentry

This turret can handle quite a bit on its own. When staggering, use this one alone.

Stratagem
A sentry that fires anti-armor rockets.
Rocket Sentry

This turret has the longest range, and will fire for the longest amount of time. Provides excellent sustained damage.

Stratagem
A high-rate-of-fire gatling gun sentry.
Gatling Sentry

Your main chaff clear. This thing mows down everything and is an excellent pair to the Rocket turret. Far superior to the MG turret with 750 bullets (vs 263) and a fire rate of 1560 (vs 660)

Stratagem

Playstyle

Set up defensive fortifications to stop the enemy advance. If there is a breach, you drop all 3 turrets in a line and cover them with the RR, Blitzer, and Gas Grenades. Turrets do the heavy lifting. RR stops all heavies, Blitzer knocks back any enemies that advance, and Gas Grenades block a path of advance. The Grenade Pistol is perfect for closing holes and saving us RR rounds or Gas Grenades (Which can be used in a pinch). When moving from point to point Gas Grenades give good cover. When attacking Objectives or POIs you can stagger turrets for optimal uptime. Gatling and Rocket pair well together, as the Rocket Sentry wont fire when enemies get too close, so the Gatling will clear the chaff off of it, and the Gatling can’t kill heavies, so the Rocket will handle those. The AC sentry can hold its own, clearing both chaff and heavies, as well as staggering everything nearby. With your turrets up and running and the RR in your hands you will easily solo a breach while your team pushes onward. Set up your fortifications and Hold the Line!

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